Games.
Hot Pot For One
Double R.
A Day in the Museum
A game about the bittersweet feeling of making hotpot at home for yourself.
Double R. is a Walking Simulator that attempts to capture the awkwardness and social anxieties introverts often encounter in their lives.
A short 3D level about meeting up with your friend in a natural history museum.
Vampire Simulation
Vampire Simulation is an experimental VR game of a person transforming into a vampire and catching its prey.
A Grind Named Life
Use mouse to click options that controls your life, play with it, balance it, enjoy it, destroy it, give it up, rip it apart, and finally, deal with it.
Made in CiGA Game Jam 2020.
Clean Your Shit Up
Clean Your Shit Up is a 3D game made in Global Game Jam 2020 with the theme Repair. Inspired by people who love to keep their space clean.
Art Projects.
Red Yellow Blue
2018, Interactive Immersive Installation
This piece consists of three virtual scenes displayed in VR headsets placed in three separate spaces within the exhibition room. In each scene, the viewer is placed in specific locations--public bathroom, children's park, and hotel room, with a child. The seemingly childish and innocent but subtly eerie and sexual scenes confronts viewer to make an association usually perceived as shameful and prohibited--that of children with sexuality.
R.E.D.
2017, Interactive Immersive Installation
Collaboration with Nicole Wang, Runa Yu.
An attempt to examine the emerging culture of live-streaming and its potential entanglement with surveillance and the spectacle.
Hit & Run
2018, Interactive Installation
A two-player racing game in which players smash their paintings repeatedly to move their avatar and reach the finish line on the other side of the screen. By transforming viewers into players, this piece is an attempt to question the pre-existing notion of art and challenge the “proper” way of treating an artwork.
Real-time Experiments.

Cabin
An experiment with render textures and portals in Unity3D.
Platform: Unity3D, C#

Procedural Patterns
Procedural patterns created with render textures and camera movement
Platform: Unity3D, C#

The Invitation
A short VR experience investigating organic ways for players to interact with the world and progress through levels.
Platform: Unity3D, Oculus Rift

Endless Terrain
Create meshes via C# script and generate new meshes procedurally according to player position
Platform: Unity3D, C#

Cabinet Generator
A cabinet generator where you can customize dimensions, materials and knob styles.
Platform: Unity3D, Blender, C#

Flocking Simulation
Simulating the behavior of flocks of birds with parameters to adjust their tendency to form clumps, align with each other, disperse, or to gather at the center.
Platform: Unity3D, C#
Other Works.
Music Video for 1 2 3 4
by Uzumakid Li
Music Videos for PO8's 2020 EP
血钻 The Tragic West
Robot Revolt
-An Escape Room
Directed and produced a music video for Uzumakid Li's song 1 2 3 4. Process includes concept and visual design, story-boarding, designing and rendering 3D scenes, creating 3D animations, and video editing.
Alternative Controllers
Directed and produced 3 music videos for this EP. Process includes concept and visual design, story-boarding, designing and rendering 3D scenes, creating 3D animations, and video editing.
Graphic Design
A Turing Test Escape the Room with roles for 4 players and an ending that requires the players to prove their humanity through empathy. A 7-person project for a class.
Art Direction
Experiments with physical computing and alternative ways of interacting with the computer and the digital interface.
Me.
Rachel Li is a game designer and new media artist based in Brooklyn, New York. Always curious about how and why things work the way they do, she constantly seeks exciting ways to question boundaries and finds new forms of creative expression. Her work ranges from digital and analog games to VR/AR experiences, from interactive installations to alternative controllers. Outside of work, she grows green onions and reads about mythical creatures.
Recently, Rachel has been experimenting with:
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how the spatial design of a virtual space can evoke certain kinds of emotion in a viewer/player.
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how by using alternative controllers can expand old categories of gameplay experiences and introduce more innovative and inclusive ways of interaction between the virtual and physical world.