plant sim img.png

Hot Pot For One

Realistic Plant-Growing Simulator

Double R.

A game about the bittersweet feeling of making hotpot at home for yourself. 


A real-time plant-growing simulator where players are given a mysterious plant, and are asked to nurture it from a seed to a fully grown plant in a span of a week in real time.

Double R. is a Walking Simulator that attempts to capture the awkwardness and social anxieties introverts often encounter in their lives.

Annotation 2020-05-18 151703.png

A Day in the Museum

A short 3D level about meeting up with your friend in a natural history museum.

Vampire Simulation

Vampire Simulation is an experimental VR game of a person transforming into a vampire and catching its prey. 


A Grind Named Life

Use mouse to click options that controls your life, play with it, balance it, enjoy it, destroy it, give it up, rip it apart, and finally, deal with it.

Made in CiGA Game Jam 2020.

Clean Your Shit Up

Clean Your Shit Up is a 3D game made in Global Game Jam 2020 with the theme Repair. Inspired by people who love to keep their space clean.


Art Projects.


My Echo

2021, Simulation & Interactive Installation


My Echo is a 3D simulation of an echoing mountain made in a game engine. One initiates by shouting into their microphone; after a few seconds they would hear a playback of their voice with a reverb effect, similar to an echo--the natural phenomenon caused by the reflection of sound waves. Li attempts to summon a familiar image often associated with echos: being on top of the mountains, surrounded by a vast land of rocks and trees, feeling small and insignificant, one shouts into the void, hoping for a response from the unknown. 

Red Yellow Blue

2018, Interactive Immersive Installation


This piece consists of three virtual scenes displayed in VR headsets placed in three separate spaces within the exhibition room. In each scene, the viewer is placed in specific locations--public bathroom, children's park, and hotel room, with a child. The seemingly childish and innocent but subtly eerie and sexual scenes confronts viewer to make an association usually perceived as shameful and prohibited--that of children with sexuality. 


2017, Interactive Immersive Installation

Collaboration with Nicole Wang, Runa Yu.

An attempt to examine the emerging culture of live-streaming and its potential entanglement with surveillance and the spectacle.

Hit & Run

2018, Interactive Installation

A two-player racing game in which players smash their paintings repeatedly to move their avatar and reach the finish line on the other side of the screen. By transforming viewers into players, this piece is an attempt to question the pre-existing notion of art and challenge the “proper” way of treating an artwork.


Real-time Experiments.


An experiment with render textures and portals in Unity3D. 

Platform: Unity3D, C#

Procedural Patterns

Procedural patterns created with render textures and camera movement



Platform: Unity3D, C#

The Invitation

A short VR experience investigating organic ways for players to interact with the world and progress through levels.

Platform: Unity3D, Oculus Rift

Endless Terrain

Create meshes via C# script and generate new meshes procedurally according to player position



Platform: Unity3D, C#

Cabinet Generator

A cabinet generator where you can customize dimensions, materials and knob styles. 

Platform: Unity3D, Blender, C#

Flocking Simulation

Simulating the behavior of flocks of birds with parameters to adjust their tendency to form clumps, align with each other, disperse, or to gather at the center. 

Platform: Unity3D, C#




Nothing To See Here!

Nothing to See Here! is a creative storytelling card game where players make up stories to get themselves out of compromising situations.


Robot Revolt

-An Escape Room

A Turing Test Escape the Room with roles for 4 players and an ending that requires the players to prove their humanity through empathy. A 7-person project for a class. 


Music Video for 1 2 3 4

by Uzumakid Li

Directed and produced a music video for Uzumakid Li's song 1 2 3 4. Process includes concept and visual design, story-boarding, designing and rendering 3D scenes, creating 3D animations, and video editing. 


Alternative Controllers

WeChat Image_20200805002919.jpg

Music Videos for PO8's 2020 EP

血钻 The Tragic West

Directed and produced 3 music videos for this EP. Process includes concept and visual design, story-boarding, designing and rendering 3D scenes, creating 3D animations, and video editing. 

Graphic Design

Experiments with physical computing and alternative ways of interacting with the computer and the digital interface.




Rachel Li is a game designer and new media artist based in Brooklyn, New York. With a background in both game design and fine arts, she constantly challenges the border between technology, art, and design. Fascinated by video games as an artistic medium to shape people’s behavior and sense of identity through rules, interactions, and navigation of virtual spaces, she creates autobiographical simulation games inspired by her observations and reflections on people and the world around her. Her installations and experimental games have been featured in various art exhibitions and major game festivals in New York, Boston, San Francisco, Chengdu, Shenzhen, and on the internet. 

  • envelope-computer-icons-mail-envelop-3fa
  • itchio-logo
  • Twitter
  • Instagram
  • YouTube
  • 图层-0