A Grind Named Life 磨你人生
Role: Concept, 3D Environment Artist, Level Designer
Team: 3 total (1 programmer, 1 artist, 1 musician)
Time: 4 days
Tech: Unity, Adobe Photoshop
Platform: Web, PC
A first-person interactive narrative game inspired by the common phenomenon of overworking in contemporary urban China and its close ties with consumerism. It is also an attempt to use the balancing of numbers to simulate the experience of trying to juggle the various things in life.