Role: Concept, Level Designer, Gameplay Programmer
Team: 2 total (1 programmer & artist, 1 narrative designer & sound designer)
Time: 3 weeks
Tech: Unity, C#, Blender, Photoshop
Platform: PC and Mac
Oceanside is a first person walking simulator about a robot programmed to recycle trash on a deserted island and generate electricity to power the human city above. Interested in exploring how a story can be told through the game environment and level design alone, we wish for the players to gradually uncover the identity of the protagonist and her surroundings through the trash collected, the gloomy environment, and the anonymous instructions given on the screen.